Aliens killed by spelling mistake in 2013 Colonial Marines game
- Published
An infamously dreadful 2013 Aliens video game is now believed to have fallen victim to the most chilling of threats in the universe: a typo.
Aliens: Colonial Marines was released on PC, PlayStation 3 and Xbox 360 to terrible reviews.
Many of them mentioned how badly the artificial intelligence (AI) behaved.
But it has now emerged that a single stray "a" in the game's code may have been to blame.
Videos on YouTube show the game's AI characters - the aliens and human teammates the player doesn't control - ignoring threats, shooting wildly at nothing or standing in the line of fire.
Allow YouTube content?
This article contains content provided by Google YouTube. We ask for your permission before anything is loaded, as they may be using cookies and other technologies. You may want to read Google’s cookie policy, external and privacy policy, external before accepting. To view this content choose ‘accept and continue’.
"The problem lies with the aliens themselves; they're not smart enough to hunt in packs or take you by surprise, they just wilfully hurl themselves in front of your short, controlled bursts," wrote IGN, external in its 2013 review of the game.
"The aliens mainly hurl themselves forward - they shuffle over terrain and often get stuck on scenery," said Polygon, external at the time.
The price of downloading the game on PC through Steam has recently been hugely reduced, which is why an error in a five-year-old game is now being discussed.
Allow YouTube content?
This article contains content provided by Google YouTube. We ask for your permission before anything is loaded, as they may be using cookies and other technologies. You may want to read Google’s cookie policy, external and privacy policy, external before accepting. To view this content choose ‘accept and continue’.
And in fact, this mistake was first spotted in 2017, external and discussed on PC gaming forums.
The mistake relates to the alien's "tether" in the code. A tether is the area in the game where the alien is programmed to move in - and how it can exit this "tether" and move to another.
However, a crucial piece of code spelled it "teather", which meant an important part of gameplay simply didn't happen.
Instead, aliens wandered aimlessly around in the game or stood in groups hissing at the player as they pointed weapons at the supposed threat.
Now, gamers have been updating the code on PC versions of the game and are reporting that the iconic aliens now respond in a more appropriate manner.
Sadly, tweaking this line of code hasn't help improve the many other issues the game suffers from.
Allow Twitter content?
This article contains content provided by Twitter. We ask for your permission before anything is loaded, as they may be using cookies and other technologies. You may want to read Twitter’s cookie policy, external and privacy policy, external before accepting. To view this content choose ‘accept and continue’.
So you're probably still better off sticking with Overwatch or Fortnite.
Follow Newsbeat on Instagram, external, Facebook, external and Twitter, external.
Listen to Newsbeat live at 12:45 and 17:45 every weekday on BBC Radio 1 and 1Xtra - if you miss us you can listen back here.
- Published14 July 2018
- Published20 April 2018
- Published15 July 2018
- Published29 April 2018