Call of Duty developer: Ghosts next-gen 'challenge'

  • Published
Call of Duty: Ghosts screenshotImage source, Activision

The creator of Call of Duty: Ghosts has said developing the game for next generation consoles was "a massive challenge".

Mark Rubin, executive producer at Infinity Ward said the company had to employ extra staff to complete the task.

"It's extremely fun and thrilling but a massive amount of work," he said.

Call of Duty: Ghosts is the tenth game in the successful franchise.

Asked what players could expect, Mr Rubin said the game would feel "different".

"We really changed our focus on how we tell stories on single player a bit. I think people are going to feel like the campaign is really new and interesting and fresh."

He added that the studio were well aware of gamers' high expectations.

"It's an immense amount of pressure," he said. "We do our best to shield everyone on the team and the developers from the pressure but its impossible to hide.

"It's something that, as a developer, with so many voices coming at you it can get very confusing very quickly. It's a massive challenge, every year."

Image caption,

Mark Rubin said releasing a game is "the pinnacle of a developer's career"

In 2012, the previous game in the series, CoD: Black Ops II, sold more than 2.6 million copies in the UK alone, making it the year's best-selling entertainment release.

Mr Rubin suggested there was an appetite among fans for Call of Duty spin-off projects.

"Some critics say that we make a game a year and that's bad, but it's not, it's what the people want, it's what players want," he said.

"I think if we had more for them that would be fantastic. What format that is I don't know, whether it's movies or such I can't say but I would imagine there's a great amount of demand for something like that."

In October, Infinity Ward confirmed Call of Duty: Ghosts would run at a lower resolution on XBox One than PlayStation 4.

It is one of several challenges the developers say they have faced while creating a game for next generation consoles.

"It's a really challenging undertaking, especially with the consoles sort of changing and developing as we speak."

Mr Rubin suggested there would be some time before the studio could take full advantage of the opportunities the new consoles offer.

"The first game you do with a next gen console is like a nervous first date. It's a strange position to be in."

Follow @BBCNewsbeat, external on Twitter

Related internet links

The BBC is not responsible for the content of external sites.