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Sims: 25th anniversary - from The Sims to The Sims 4 - a brief history

the-sims-game-characters.Image source, EA/Maxis/The Sims
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Players could interact with iconic characters like the Goth, Newbie and Pleasant families.

2025 marks the 25th anniversary of The Sims!

That's right, it's been 25 years since the game was first released to the world on 4 February 2000.

Now, 25 years later, it has sold hundreds of millions of copies, been translated in 22 different languages, and is one of the best-selling game series of all time!

So, Ooboo Vroose Baa Dooo The Sims! (That's Happy Birthday in Simlish!)

But how did the game start, and why is it so popular?

The Sims - Humble beginnings

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We chat to one of the makers of The Sims (2019)

The idea for The Sims came from game designer Will Wright, who in 1991 lost his home when it burnt down in a fire.

Whilst pretty sad, this experience gave Will the idea for a game where players can build and decorate their own homes.

So 18 years later, game developer company Maxis teamed up with EA to publish The Sims on PC - the first game in the franchise.

Players could design their own characters, give them personalities and try to keep them happy.

The game had its own language - Simlish - and currency - Simoleons (§) - which players could use to buy houses, or the game's 150 different items.

Sims facts you might not know...
  • The green crystal above a Sim's head is called a 'Plumbob'.

  • Popstar Katy Perry recorded her song 'Last Friday Night' in Simlish language.

  • France loves The Sims so much it created a postage stamp in 2005 as a tribute to the game.

will-wright-sims.Image source, Getty Images
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Will Wright developed the idea for The Sims, as well as the game Spore

Six months after its release, the developers brought out the first of many expansion packs: The Sims: Livin' Large.

It saw the introduction of alien abductions, Sunny The Tragic Clown and The Grim Reaper.

The Sims quickly became the best-selling PC game in 2000, 2001, 2002, and 2003 until it was dethroned in 2004... by The Sims 2!

Lyndsay Pearson is a creative boss at the company behind the Sims and thinks one reason for the game's popularity is that it allows people to be a better version of themselves.

"The Sims has continued to try and represent a better vision of the world, that we wish it were," she said.

"We're a little more optimistic, we have this slightly more positive version of the way things are and I'm really proud of that."

The Sims 2 - The world expands

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The Sims story - a speedy history! (2019)

In 2004 The Sims 2 was released into the world bringing with it a host of new options and environments.

The new game introduced 14 locations, including Pleasantview and Strangetown, over 400 buildings and designing options, 350 new objects, and 10,000 available fashion options.

Children could now grow into adults in the game, and players also had more power over a Sim's life to help them reach their goals, or create a bit of chaos!

In 2006 the Pets expansion allowed people to 'Create A Pet' for the first time. This meant players could have more control over the pets their Sim families looked after.

It pays to cheat...
  • We all know cheating is pretty bad, but The Sims creators actually encourage players to cheat in their game! They even have a page on their website that teaches players how to cheat!

The Sims 3 - Expansions galore!

the-sims-3-game.Image source, EA/Maxis/The Sims

In June 2009, The Sims 3 hit PCs around the world, selling over a million copies in its first week.

This new game offered more diversity, creative possibilities and more expansions.

Did you know?
  • The Sims have released 34 expansions across the four main games! Like City Living, Cats & Dogs and Discover University.

Its expansion packs included 'Showtime', featuring popstar Katy Perry.

katy-perry-the-sims-3.Image source, EA/Maxis/The Sims
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The Showtime expansion featured Katy Perry

Customisation and the open world feature were two of the big things added to the game.

Since its release it has sold more than 10 million copies to date - making it one of the best-selling PC games of all time.

The Sims 4 - No boundaries

the-sims-4-gameImage source, EA/Maxis/The Sims

The fourth game was released in 2014 and featured some big changes.

The biggest of these was getting rid of the gender boundaries in the Create-A-Sim tool.

This meant that players could create Sims with any kind of clothing, body-type or voice, regardless of their gender.

LGBTQ+ representation in The Sims
  • The Sims was one the first ever video games to introduce same-sex relationships.

However, the game did receive a bit of criticism at first from fans, for not including the toddler life stage, or swimming pools. The makers did introduce these features into the game at a later stage though.

New Game Packs like 'Vampires' and 'Realm of Magic' became super popular, and allowed players to experience things in a completely new way.

"I love that The Sims continues to be so flexible in dealing with the issues that affect the world," Lyndsay said.

"It's a place to escape real-life challenges but also process them and explore them in a safe way."

The future?

the-sims-realm-of-magic.Image source, EA/Maxis/The Sims

The Sims 4 was made free-to-play in October 2022 and since then lots of Sims fans have been waiting for the next version of the game.

However the company behind Sims, Electronic Arts, says that there won't be a Sims 5, that new releases will be their own features and that a multiplayer version will be coming: "The Sims will move beyond linear, sequential Sims releases and offer more options for players than ever before" it said in a blog post.

But the company says there's still loads going on: A film version of the game has been announced, there's been fashion collabs, and more effort is being made to develop ways of working with creators who make their own worlds in the game.