Spider-Man 2: PS5 developer on stories, game length, and what's next

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A screenshot from Spider-Man 2 showing protagonists Peter Parker and Miles Morales sitting on a balcony. They're both wearing their figure-hugging Spidey Suit costumes, but neither is wearing a mask. Peter's suit is mostly red, with thin black lines suggesting a spider's web. It also has blue panels on the biceps, triceps and flanks of his torso. A large, white, spider decal is printed on his chest, its legs extending to the edges of the suit. Peter is white, with fairly short, neatly cropped hair. Mile's suit has a similar design but is mainly black, with red panelling, web lines and spider decal. He's a young black man with short, afro-style hair style in locs. Both look out over New York contemplatively.Image source, Marvel
Image caption,

The game lets you play as two different versions of Spider-Man, Peter Parker and Miles Morales

Spider-Man 2, one of the biggest games of the year, is out on PlayStation 5 this week.

Reviews have praised the action-adventure's open world and technical leaps over its PS4 prequel.

The PS5 exclusive, priced at £69.99 in the UK, has also reignited a debate about game-length, with its main story mission estimated at about 15 hours.

But creative director Bryan Intihar tells BBC Newsbeat: "I feel confident in saying that it's worth it."

Like the previous game, Spider-Man 2 takes place in a virtual New York City, and offers more side missions once you finish the main story.

It's estimated that completing the game's main quest and its additional content will take roughly 40 hours in total.

That's in contrast to other major releases this year like Starfield and Baldur's Gate 3, which can potentially be played for hundreds of hours.

Some fans say they want more for their money, while others push back on the idea that longer is always better.

Bryan, from developer Insomniac Games, says the studio is aware of the arguments but his team is focused on making the game as good as it can be.

"For us, it really comes down to the experience we want to deliver with the quality we want to hit," he says.

"Obviously, there's a certain level of, 'hey, someone's going to spend this much money on a game', so we want to give them the experience that's worth it.

"Our job is to make sure that you feel no matter how long it is, it's worth that money, it's worth that investment."

Image source, Insomniac Games
Image caption,

Senior creative director Bryan Intihar worked on the first Spider-Man game on PlayStation 4 as well as this sequel

As well as praise for the game's graphics, combat and open-world setting, most of the reviews have highlighted the quality of the story it tells.

Bryan says his aim was to include themes players would connect with including grief, relationships, and growing up.

He says this was possible because the game's main characters, Peter Parker and Miles Morales, are relatable despite being superheroes.

"I love Tony Stark, but it's hard to identify with a billionaire, right?" he says.

"And look at Thor. Great hero, but it's hard to identify with a god."

So after years of work, and the validation of "universal acclaim" on Metacritic, external, what will Bryan be doing next?

"I can finally exhale," he says. "And I will definitely be taking some time off and playing some other games.

"This is probably one of the best years in gaming ever. I have a pile of amazing games I'm looking forward to playing."

It possibly won't be a long break though. Bryan and his team are already working on a new game based on fellow superhero Wolverine. And what about another sequel - a Spider-Man 3?

Bryan's not giving much away: "We'll see what the future holds."

Listen to Newsbeat live at 12:45 and 17:45 weekdays - or listen back here.